Harrow Points

The Key (Dexterity) – Chapter 1

Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.

Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.

The Shield (Constitution) – Chapter 2

Constitution Rerolls: Spend a Harrow Point to reroll any one Initiative check, Fortitude save, stabilization check, or constitution-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Damage Reduction: A PC can spend a Harrow Point to gain DR 3/-. This damage reduction persists for the duration of the encounter in which she spent the Harrow Point. A PC can spend multiple Harrow Points to increase this damage reduction.

Fast Hit Point Recovery: Spend a Harrow Point after resting for 1 minute to recover from a recent ordeal. Regains  a number of hit points equal to your character level and 1 point of ability damage each time you do so. This does not remove ability drain. Spend a Harrow point in this manner once after an encounter.

 

Harrow Points

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